What I Do, What People See
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> Research and interviewing | > |
> Usability testing (writing, validating, administering) | > |
> Evaluating and presenting test results | > |
> Creating personae | > |
> Design strategy and product design | > |
> Requirements, feature, and flow documentation | > |
> Interaction design | > |
> Information Architecture | > IA |
> Interface Design | > Design |
> Visual Design | > Design in the Small |
> Usability | > Usability |
> Prototyping | > |
> Taxonomy and terminology creation | > |
> Customer presentation and demos | > |
> Working with business and development teams | > |
> UX leadership and education | > |
You see the problem.
This page was inspired by a blog post of Erik Flowers called "UX is not UI". He also credits Dan Willis and Elisabeth Hubert.
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Users Can't Find Their Stuff
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Users Can't Control Publishing
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Usability Methods
ExpiredThis page shows a redesigned customer experience from LTSave's Online Retirement Planner Web application. To get started, we built a wizard process that guided people through a series of steps. However, user testing of the application's home screen showed that customers were discouraged from continuing.
We discovered when testing an unrelated part of the Web site that a graphical presentation encouraged more customer engagement. By using the graphical presentation on the home screen, we encouraged customers to engage with the product and as a side benefit were able to present more information, encouraging repeated use. Discovering what appealed to customers let us focus on the right improvements.
Usability methods employed during the design included:
- Cognitive walkthrough
- Expert evaluation
- Task-based user testing
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